The heroes encounter the deity Iona who task them with throwing the Drow houses into disarray for the next millennium or usurping the Arshurian Empire. The choice is made and the die is cast now the Drow are doomed. The party meets Ruby, a Drow fascinator, in dusky inn on a side street in Besmara. She also wears same type of iron ring on her finger that each member of the party received. Ruby relays vital information to the party, how to get to the City of Evermore, the need to find a traveler name of Namblin and what it will take to disrupt the major Drow houses. The party begins the task and takes on the Fire Giants to gain access to a transport sigil to get to Evermore. Now that the party has nearly lost two of its members in the first steps of the task at hand it has regained its balance and is ready to find the intrepid Gnomish traveler who may or may not provide the means for the party to complete their task. Go team.
I believe you are correct, Dan. I don’t recall the house name, however. Was it the house that was led by Mortifera? We killed her, so maybe that’s why the house is in disarray?
I do know we are on the right path, but perhaps we don’t know just yet who are target is?