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    Zorander
    Participant

    The Loft
    A small studio space across from the Eternal Tavern, second floor with a walk-up. It can easily house 10. It has a single door, which won’t open either direction without the key. It cannot be teleported into or out of.
    The Loft will heal 1 HP per hour to all who stay.
    There is a cupboard of limitless sustenance, which provides food for up to 10, twice a day. It’s mundane food but two meals will sustain a normal person for a day.
    Bed of Resplendence: Anyone who sleeps 8 hours in the bed will be fully healed as a heal spell. It will also restore limbs and up to 2 lost levels if 24 hours if spent resting in the bed. This works only once in 24 hours. Only one person can gain the benefits per day.
    There is a map of the known planes on the wall.

    Minor Magic, Moderate Wealth, and Valuable Goods
    10,000 in gold and silver
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    Minor Magic & Curated Artifacts
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    1. Bolt of Ember Thread Cloth – ID
    Dark cloth with glowing red stitching that can be made into 2 cloaks or 1 set of clothes.
    Effect: +2 saves vs fire / +3 clotes
    1/day ignore up to 20 fire damage
    Value: 400 gold
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    2. A humming metal sphere.
    Possible power source for constructs
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    3. Brooch – Unidentified

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    4. Silvered Amulet of Fate ID
    An amulet of silver scales on a platinum coin
    Effect: 1/day reroll a roll but -3 on next roll, whatever it is.
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    5. Ring – Unidentified
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    6. Crimson knotted cloths with a metal coin with the seal of a Redcap on it.
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    7. Dust – Unidentified
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    8. Metal etch-a-sketch plates
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    9. Sealed Bars of Gold
    2 bars equal to about 500 gp each. Stamped with a symbol in blood.
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    10. Antiquated Noble Signet Ring
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    11. Jar of Coinage
    Mixed ancient currencies. A change jar for odd coins. Valued at 4000 gp.
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    12. Fine Dwarven Tool Set
    Precision-crafted tools usable on any craft check or as thieves tools, +3
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    13. Vintage Spirit Casks
    Set of 6 small aged liquor barrels.
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    14. Token of Esteem: A radiant chain surrounding a star.

    15. A single bar of Amberthene
    16. Wall Map of the Planes
    17. Impact Charm
    A metal disk forged from asteroid iron.
    The first time each day the wearer takes falling damage, collision damage, or damage from flying debris, or bullrush Reduce damage by 3d6.
    18. Dressing Salve
    3 doses
    Applied as an action:
    Restores 2d8+6 hit points

    19. A brass coin stamped with a smiling mask

    Potions
    20. Lanternbreath Philter
    A pale gold potion that emits faint light through the bottle. For one hour, the drinker can exhale a steady cone of warm illumination from their mouth or nose on command, creating light equal to a lantern. Invisible creatures caught in the glow shimmer faintly for a moment.
    21. Mirewalker’s Draft
    A murky green liquid thick as swamp water. For 30 minutes, mud, shallow bogs, loose sand, and snow do not reduce the drinker’s movement speed. Tracks left behind become faint and difficult to follow.
    22. Gravechill Remedy
    An icy blue potion that remains cold no matter the environment. For 24 hours, the drinker cannot be reduced below -10 on any single hit. This only works once.
    23. Mercury-like liquid stored in a crystal tube – unidentified
    24. A pale gray potion – Unidentified
    25. Shimmering gold fluid that vibrates and hums softly when uncorked – unidentified

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