› Forums › Bren’s World – Meurshaden › Week 15 – Into the Black Mountains
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October 29, 2024 at 8:46 pm - Views: 37 #895The DooginParticipant
The party attaches the Chalice of Veil’s Whisper to the miniature skycoach and it increases to full form. There they take flight, discovering a lower deck that extends to 3x the size of the upper deck. Four ballistas, 2 on the front and back, and 2 below on either side are ready to be loaded.
They fly above Ja’har’s Keep as they head toward the Black Mountains, the great divide between Kraymorden and the Savage Lands. Dense fog settles and lifts around the skycoach until horns blast and creatures follow. A wyvern’s poison strikes Tippy and the mounted creatures take shots at the party. A few ballista strikes and some held combat maneuvers take the beasts out.
Tippy steers the ship through the winds and mountain conditions, taking the ship above reach of the huddled mountain creatures, but soon catch sight of surrounding flying creatures across the range. Still just more than breaking into the thick of the Black mountains.Beck comes topside.
Take 2350 xp for navigating the skycoach and the wyverns.
Skycoach:
Size: Large – 30 feet long, 10 feet wide
Armor Class (AC): 15 (Hardness 5)
Hit Points (HP): 120 (Damage Threshold 20)
Speed: Fly 90 ft. (poor maneuverability)
Maneuverability: Poor (requires Fly skill checks to execute turns sharper than 45 degrees)
Flight Capability: 60 HP or more = full flight, 30–59 HP = reduced flight (fly speed halved, maneuverability drops to clumsy), below 30 HP = uncontrolled descent
Pilot’s Controls: Requires Fly checks (DC 15 for steady flight; DC 20 for maneuvering in combat)
Crash Damage: 6d6 bludgeoning damage (to vehicle and creatures on board)
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Ballista (x4, Heavy, Lower Deck)
Range Increment: 120 ft.
Attack Bonus: +6 ranged
Damage: 3d8 piercing
Crew: 1 per ballista
Rate of Fire: Once every 2 rounds or once per round with 2 crew
AC (Ballista): 15 (Hardness 5)
HP (Ballista): 30 -
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