The skycraft flies at a fair height, making the towns small beneath them while remaining non-alarming to those below. The ship knows where it is heading, as though the map has taken hold, and they leave the Black Mountains, and all within them, behind as they travel south over Kraymorden, then past the Ce’merstous Mountains, and over the Still Sea, which looks remarkably unlike its name.
Late afternoon, Nu’smartor, the island continent in the Still Sea, south of Kraymorden, comes into view. The Skycoach leads them around the left side of the island to a strip of islands that line away from the main island and further to the south. A larger island lays farthest to the south, it’s covered in jagged mountains reaching into a tumultuous sky. As you get closer to the shadowy mountains, you see parapets spaced on the outside mountains.
To steer the ship it’s an equivalent of a ride or fly skill for the non-magic user ring connected to the skycoach. For the wizard it’s a concentration check.
At this point, you may wish to list the magic you have or the non-magic weapons you have an affinity for. Just so the doogin can enjoy not giving you what you may or may not be wishing for.