Forums Phil’s World – Andior The World, Andior What we learned / did this week

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  • #657
    Zorander
    Participant

    Where you are and how you go here

    The township of Everton Wells was hosting it’s every-3-years Festival of Kingship. People travel for leagues to sell wares, compete in tournaments, and enjoy the festival.

    Each of you traveled in your own way to get to Everton Wells.

    You heard rumors and met people. Cain met a tattooed mage named Kridlin Hurester, who taught him to create a sigil on his skin that he can touch as a move action, which heals 1d6 points of damage to yourself. The cost is 1 GP in ink per use and you can only have 1 such tattoo at a time. You can only cast it on yourself. C-Cain seems to have forgotten this.

    Leeward notes as he approached Everton Wells, you notice that many animals are leaving the area. No specific reason but they all feel something bad is coming.
    You heard of and have since met Gwylyf (Gw-eye-lif), the ancient faun who lives near Everton Wells. Druids know him to be quite powerful and a staunch protector of both nature and the innocent.

    The Dwarfs were concerned that something untoward was coming.

    An ancient religious fanatic screamed at you as you wandered the markets toward Everton Wells. Two town guard watched him, but he seems harmless.
    “You forsook Alduain and allowed his execution at the hands of Peylor!
    A time of reckoning is upon you for Alduain demands vengeance before he may rest!
    I prayed, calling out, and the Triad of the Fallen have answered!
    Let all who rejoice while my god lies in his unrestful grave be wary for your time is nigh!”

    A tall, unsettling man sat alone in the Copper Cockatrice. Two others came in and went straight to the table. The heavy crowd parted to allow their unabated passage.
    “Our travel was delayed by the carts on the roads,” the woman says.
    “The time for obfuscation is over,” the Tall Man says. “We will gain in strength as the mortals weaken.”
    “As will the kindred,” says the woman.
    “Is it here?” Asked the third man.
    “It is here, Mardius,” says the Tall Man.
    “Do we know where?”
    “No. But we all feel it. It’s here.”
    “So it begins,” says the woman.
    “So it ends,” says the Tall Man. “Let us call the Kindred.”
    The three stand up and the man with the staff points it to the ceiling. A burst comes from the staff covering the room; everything goes into chaos. The glamour falls, revealing the three Fallen Angels of Alduain; beautiful but tainted with something dark. The former white wings are grey and black. Their eyes are dark agates.

    A dome of black miasma filled the sky and a chasm ripped into the earth, leaving Everton Wells as island. And then everyone started aging at an advanced rate.

    The Baron offered much to anyone who could stop the kindred and the aging. As the months drew on, the Baron aged out and died.

    The party ventured forth, facing and finding horrors and treasures.

    Some of the items in possession:
    1. Staff of Recall, which teleports all linked persons to the hilltop sanctuary. One charge left.
    2. Rod of Possession Reversion: 1 charge left: Touch attack removes invading creature from host while leaving the host untouched.
    3. Staff of Defender. When planted and activated, it grants a +2 AC bonus and +2 attack bonus to all allies within a 5 ft radius for 10 rounds per day.
    4. Book of Epic Wave of Goodness doing 20d10+50 to all evil in 50 ft diameter. 50 ft range. 2 rounds to cast
    5. Tome of Silas Grothmill: Once per day, it can cast a “Summon” spell, which will draw the closest planar creature to the book. No saving throw. Spellcraft DC 25 or the spell destroys the book.

    You also met Regov, the Ent, who told you that should you find the evil and need an ally, call upon him.

    Hengar Montalo, a barkeep, was revealed to be a demi-celestial with amazing healing powers.

    Hengar’s Daughter, Stori, was kindred-possessed but the party separated the kindred by using the staff, which was better than slaughtering her as you did her sister earlier in the campaign.

    As the plot unfolded, the party killed the two fallen angels who arrived late to the Copper Cockatrice. They each seemed to be performing a task to resurrect the fallen od, Alduaine.
    I was then revealed that the final fallen angel had abandoned his quest to reinstall Alduaine to his role as a minor god by slaying him and taking his power for his own, to be promoted to a demon lord.

    Seeing a black ball on a field and a “party” of demons charging into the woods, the party opted for a LEROY JENKINS approach and attacked. Within the sphere is the fallen angel and his newly acquired minions.

    #658

    I have these items:
    2. Rod of Possession Reversion: 1 charge left: Touch attack removes invading creature from host while leaving the host untouched.
    3. Staff of Defender. When planted and activated, it grants a +2 AC bonus and +2 attack bonus to all allies within a 5 ft radius for 10 rounds per day.

    Should we perhaps change course and head for the woods? Sounds like we could not only save an ally but get his help:

    You also met Regov, the Ent, who told you that should you find the evil and need an ally, call upon him.

    #661

    08-08-23

    So as it is with hornets when you jab a stick in their nest, the demons reacted the same way to our assault on their little black hive. As we started heading into the woods after the demons that had just exited and headed that way, the other demons within the hive jumped out and attacked us.

    One had six arms with three bows and could shoot 500 arrows a round. That was nasty. Took down the Cleric in a hurry. Another cast mirror images and just had nasty damage dealing capabilities. Snyde and Leeward chose to take him on.

    With our archer dealing out several hundred points of damage a round, Gravel Beard and Milo pitching in, the archer demon soon paid the price for hurting our cleric. WhoreFord was busy healing and got our beloved cleric back to his feet.

    The Gnome has been busy trying to shut down the portal, killing stuff within and basically trying to control the battlefield.

    The Big bad guy is the Hive fighting with Gravelbeard. He is tough but Gravelbeard is no slouch. The outcome is still up in the air but I’d bet on the good guys…

    #663
    Zorander
    Participant

    Kellen Oraster: Young lady in waiting in the Baron’s service. Been on the job for six months.
    Armor Class 23
    Hit Points 118 (15d10)
    Speed 30 ft.
    STR DEX CON INT WIS CHA
    13 (+1) 16 (+3) 12 (+1) 13(+1) 12 (+1) 16 (+3)
    Saves Fort +10, Ref +5, Will +5
    Skills Climb +3, Craft +5, Handle Animal +8, Intimidate +5, Ride +11, Swim +7
    Senses Perception +1
    Languages Common
    Attacks Melee +16 /+11/+6, Ranged +18 /+13/+8,
    Damage: 1d8+9
    CMB +16

    Illan Rasmant: Mercenary, rogue, ranger, and paid help when things get difficult.

    Armor Class 24
    Hit Points 127 (15d8)
    Speed 30 ft.
    STR DEX CON INT WIS CHA
    18 (+4) 14 (+2) 12 (+1) 10 (+0) 12 (+1) 8 (+0)
    Skills Persuasion +5, Survival +6
    Senses Passive Perception 11
    Languages Common
    +3 longsword
    Attacks Melee +22 /+17/+12
    Damage: 1d8+3+13
    Ranged +21/+16/+11
    Damage: 1d8+14

    #664
    Zorander
    Participant

    24 Town Guard
    AC 18
    HP 46
    Attacks: 2 sword, +12/ +7
    Damage: 1d8+5

    #665
    Zorander
    Participant

    Stori
    AC 24
    HP 348
    Bow: Attack +16/+11/+6
    Damage: 1d8+8

    Parrow: Accolyte of Peylor. 8th level cleric.

    https://dungeonsmaster.com/wp-content/uploads/dnd-next/dead-in-thay/dnd-next-human-cleric-8.pdf

    Regof and his two Ent companions Vinepike and Cedarroot
    AC 26, touch 7, flat-footed 23 (–1 Dex, +14 natural, –2 size)
    hp 414 (12d8+60)
    Fort +23, Ref +3, Will +24
    Defensive Abilities plant traits; DR 10/slashing
    Weaknesses vulnerability to fire
    OFFENSE
    Speed 30 ft.
    Melee 2 slams +29 (5d6+19/19–20)
    Ranged rock +27 (3d6+16)
    Space 15 ft.; Reach 15 ft.
    Special Attacks rock throwing(180 ft.), trample (3d6+18, DC 25)

    #666
    Zorander
    Participant

    3 Legendary Paladins of Mordin
    Trombul Granitehead / Badrigan Slatefoot / Urbrige Rockrun
    Level 12
    HP: 160
    AC 24
    Attack: 3 Great Axe: +24/+19/+14 (Crit 19-20 X3)
    Damage: 1d12+14
    Lay on Hands: 6d6, Stunned, Blinded, Dispel Magic
    Aura of Justice

    #670
    Zorander
    Participant

    Archmage
    Medium Humanoid (Any Race), Any Alignment

    Armor Class 28 (15 with mage armor)
    Hit Points 399 (18d8 + 18)
    Speed 30 ft.

    STR
    10 (+0)
    DEX
    14 (+2)
    CON
    12 (+1)
    INT
    20 (+5)
    WIS
    15 (+2)
    CHA
    16 (+3)

    Saving Throws WIS +16
    Skills Arcana +13, History +13
    Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
    Magic Resistance. 26
    Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
    Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
    1st level (4 slots): detect magic, identify, mage armor*, magic missile
    2nd level (3 slots): detect thoughts, mirror image,* misty step
    3rd level (3 slots): counterspell, fly*, lightning bolt, Wind Wall X 3
    4th level (3 slots): Dimension Door, fire shield*, Invisibility, Greater*
    5th level (3 slots): scrying, wall of force
    6th level (1 slot): Disintegrate, Repulsion
    7th level (1 slot): Invisibility, Mass
    8th level (1 slot): Horrid Wilting
    9th level (1 slot): time stop
    *The archmage casts these spells on itself before combat.

    #677
    Zorander
    Participant

    Dalia Sunsong, a woman of what was surely once uncanny beauty, sits among the thin crowd who have gathered these three years removed from the terrible incident. Three years, though she was such a young bard then. It seemed a lifetime ago and her fingers plucking carefully at her lyre betrayed the actual time. I may well be 80, she thought to herself. A lifetime in so short a time. A life lost while living it was enough to bring despair butshe pushed that from her mind. Coin was good here as she was one of a few dozen survivors who were there when the staff struck the Copper Cockatrice’s floorboards, setting the world in disarray and the heroes in motion.

    It began with three acolytes of Alduain, in search of the resurrection of their master, killed at the hands of Pelor. Their mission twisted them. With the strike of that staff, Everton Wells became an island, capturing nearly all within. Those taken became thralls of the Kindred, a malevolent group of beings who controlled their hosts and infused them with power.

    Some, along with Dalia, escaped the initial onslaught, retreating with Orto Brooksland, the aging Baron of Everton Wells and the surrounding lands. As the days drew on, waves of energy, untoward in their origin, bathed those within Everton Wells’ sphere, aging everyone rapidly.

    As fortune would have it, a group of heroes survived the influx of Kindred and the fallen avatars of Alduain. It was the stories of those heroes that garnered the deepest pile of coins. Her songs bore a strong impact with her audience as she sat in the shadow of Balmar’s Tower, a relic of the famed wizard that the heroes still explored as time allowed. Dalia looked up at the tower and strummed the lyre. She uttered a quick spell, augmenting her failing voice.

    A time ago in township fare
    A tower tall that wasn’t there
    Into the ground it sank its spire
    Leaving the good mage to retire

    Balmar left his lofty home
    To travel far and all alone
    The tower t’is we know not where
    ‘Cept hidden ‘moungst this humble fair

    That was once the whole song. She added verses and the crowd paid well for every new line.

    The tower rose on fateful day
    Pushing Pelor’s church away
    From the heights foul demon soared
    To nearby field to gate his hoard

    On field fair the heroes met
    The demon lord, his mage, and pet
    Demons gated in to steal the day
    Wilst heroes and Ents made them pay

    Was on that field the day was won
    The heroes bled ‘neath blazing sun
    Some were lost though remembered now
    For their hearts and sword and sturdy bow.

    Dalia stopped. She had more verses for later, but her hands were wracked with pain from the taut strings
    “You do our friends honor, Dalia.”
    “Hengar! They let you from behind the bar during the festival?”
    “I own the place,” Hengar laughed. “Stori can run the place for a while. I feel a need to enjoy the festival, a shadow of what it was not so long ago though it is.” Hengar placed his hand on the old woman’s shoulder and her pain subsided.
    “Your touch is always appreciated, dear friend.”
    “Were I only able to do more. The crowd is better in the inn. You should take the stage. We have some glorified twit thumping a cymbal and reciting verses from the Margain Solel. I think he’s trying to cast a spell but he’s no Balmar or even the likes of Cain.”
    “Have you seen Cain of late? He’s been in the tower for months at a time. I fear what he may find and more, what he may do with it.”
    “He’s fine. A bit eccentric but all mages are. We merely await their attentions.”
    “Have you seen the others? Dalia asked.
    “Word at the bar says Wrath was granted his own mine recently. Not a small honor for a dwarf though I never saw the allure. He and Rollender seemed to have spent some time telling their tales and training new paladins with the dwarfs though I know not of what did or will come of that. Dwarfs tend to cherish their heroes, so they were obligated once the demon was done. At least for a time. I do hope they travel here for at least a day of the festival.”
    “Mines are definitely a dwarf thing. I preferred the woodlands not so long ago. I would dearly love to seek out Leeward.”
    “The prince granted him a thousand acres, but I haven’t followed up to see if he took him up on it or went his own way. He left with the Ents so perhaps we should seek him out.”
    “Shnide and Milo have their baronies. As much as I crave the scent of the wilds, my body wants the comforts of an inn. I may visit the barons once the festival is over.”
    Hengar nodded. “I may be in the mind for an adventure. I may join you if you’d welcome the company.”

    Kain Everstar approached the temple. He carried a long, wrapped package, heavy in his hands.
    “Brother,” a tall elf greeted the cleric.
    “Brother,” Kain responded.
    “You come seeking aid or offering same?”
    “Both, Brother. My companions tasked me with a boon, though for weal or woe is the will of the gods.”
    “Your burden seems heavy, Brother.”
    “The pounds are few, but the weight is unbearable. It is the Staff of Souls, Brother. I have brought it here for keeping.”
    “You cannot bring it within these hallowed walls. It will soil this temple, displeasing our god.”
    “In time, it is likely though it is more likely his will brought me here. It will require the gnosis of our wisest to set this artifact to rest. It cannot be left to subsist. Will you open the temple to me?”

    #678

    The legend of Rollender: he went back to the Paladin Academy and taught a bunch of dwarves (and the occasional outlander) how to be an upstanding Paladin of Moradin. Occasionally, he would venture out into the surrounding lands and sire a few children. It is said that he has more bastards than a session of congress. Whenever you hear a father say they don’t understand where their kid got their good looks from, you know Rollender was there.

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